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Programme (temporary)

Sep.15   Sep.16   Sep.17
More detail information is here

DAY 1-SATURDAY 15 SEPTEMBER

 

9:15    Welcome

9:30    Keynote 1: Nadia Magnenat-Thalmann

10:30   Coffee & Tea

11:00  

Session 1: Augmented, Virtual and Mixed Reality

A Training Oriented Driving Simulator

Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan

Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment

Kyusung Cho, Wonhyoung Kang, Jaemin Soh, Juho Lee, Hyun S. Yang

Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence

Hyun Sang Cho, Kyoung Shin Park, Minsoo Hahn

Measuring Game-play Performance and Perceived Immersion in a Domed Planetarium Projection Environment

Timon Burney, Phillip Lock

Computer Game for Small Pets and Humans

Roger Thomas Kok Chuen Tan, Adrian David Cheok  et. al.

Concept and Construction of a Robot Dance System

Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu

 

11:00   

Session 2: Mesh and Modeling

A New Progressive Mesh with Adaptive Subdivision for LOD Models

Xiaohu Ma, Jie Wu, Xiangjun Shen

Topology-consistent Design for 3D Freeform Meshes with Harmonic Interpolation

Bin Sheng, Enhua Wu

Implementation and Optimization Issues of the Triangular Patch-Based Terrain System

Choong-Gyoo Lim, Seungjo Bae, Kyoung Park, YoungJik Lee

Deforming Surface Simplification Based on Feature Preservation

Shixue Zhang, Enhua Wu

Procedural Modeling of Residential Zone subject to Urban Planning Constraints

Liying Wang, Wei Hua, Hujun Bao

 

12:30   Lunch

13:30  

Session 3: Computer Games

Identification with the Player Character as Determinant of Video Game Enjoyment

Dorothée Hefner, Christoph Klimmt, Peter Vorderer

Pass the Ball: Game-based Learning of Software Design

Guillermo Jimenez-Diaz, Mercedes Gomez-Albarran, Pedro A. Gonzalez-Calero

Comparison of AI Techniques for Fighting Action Games – Genetic Algorithms/Neural Networks/Evolutionary Neural Networks

Byeong Heon Cho, Chang Joon Park, Kwang Ho Yang

Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games

Fan Zhangy, Hanqiu Suny, Chong Zhaoy, Lifeng Wang

Kansei Games: Entertaining Emotions

Ben Salem

Detection of Landmarks for Clustering of Online-Game Players

Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen

 

15:00   Coffee & Tea

15:30  

Session 4: Image Processing

An Algorithm for Seamless Image Stitching and Its Application

Jing Xing, Zhenjiang Miao,Jing Chen

A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates

Bei-ji ZOU, Yi Yao, Ling ZHANG

Image Composition with Blurring Effect from Depth of Field

Hai Liu, Lizhuang Ma

Temporal Color Morphing

Xuezhong Xiao, Lizhuang Ma

 

15:30  

Session 5: Sound, Music, Creative Environments

Multi-track Scratch Player On A Multi-Touch Sensing Device

Kentaro Fukuchi

PanoMOBI: Panoramic Mobile Entertainment System

Barnabas Takacs

Application MDA in a Collaborative Modeling Environment

Wuzheng Tan, Lizhuang Ma, Zhiliang Xu, Junfa Mao

Age Invaders: User Studies of Intergenerational Computer Entertainment

Eng Tat Khoo, Tim Merritt, Adrian Cheok, Mervyn Lian, Kelvin Yeo

 

16:45   Keynote 2: Qunsheng Peng

17:45   Free Time

19:00   ICEC 2007 – Reception

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DAY 2-SUNDAY 16 SEPTEMBER

 

9:30    Keynote 3: Ryohei Nakatsu

10:30   Coffee & Tea

11:00 

Session 6: Digital Storytelling and Interactive Systems

Concept and Construction of An Interactive Folktale System

Kozi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu

Cultural Computing and the Self Concept: towards unconscious metamorphosis

Tijn Kooijmans, Matthias Rauterberg

A Role Casting Method Based on Emotions in a Story Generation System

Ruck Thawonmas, Masanao Kamozaki, Yousuke Ohno

A Novel System for Interactive Live TV

Stefan M. Grünvogel, Richard Wages, Tobias Bürger, Janez Zaletelj

Using Narrative Cases to Author Interactive Story Content

Ivo Swartjes

 

11:00

Session 7: Video Processing

Dynamic Texture Synthesis in the YUV Color-Space

Leilei XU, Hanqiu SUN, Jiaya JIA, Chenjun TAO

Video Affective Content Recognition Based on Genetic Algorithm Combined HMM

Kai Sun, Junqing Yu

Video Processing and Retrieval on Cell Processor Architecture

Junqing YuHaitao Wei

A hybrid image coding in overdriving for motion blur reduction in LCD

Jun Wang, Kyeongyuk Min, Jongwha Chong

See, Hear or Read the Film

Carlos Teixeira, Ana Respicio

 

12:30   Lunch

13:30   Poster Madness (5 min PPT presentation)

        (17 Posters)

 

15:00   Coffee & Tea-Posters/Demo Presentation

15:30

Session 8: Rendering

A practical framework for virtual viewing and relighting

Qi Duan, Jianjun Yu, Xubo Yang, Shuangjiu Xiao

Interactive Image Based Relighting with Physical Light Acquisition

Jianjun Yu, Xubo Yang, Shuangjiu Xiao

Real-time Rendering of Daylight Sky Scene for Virtual Environment

Changbo Wang

Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light

Zhiliang Xu, Lizhuang Ma, Wuzheng Tan

   

15:30

Session 9: Computer Animation and Networks

Semiautomatic Rule Assist Architecture Modeling

Hua Liu, Hongxin Zhang, Hujun Bao

Online Expression Mapping for Performance-driven Facial Animation

Hae Won Byun

Predicting Peer Offline Probability in BitTorrent using Nonlinear Regression

Dongdong Nie, Qinyong Ma, Lizhuang Ma, Wuzheng Tan

Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis

Lu Chen, Wei Hua, Zhong Ren, Hujun Bao

Control of a Free-swimming Fish Using Fuzzy Logic

Gwenael Allard

 

16:45  Keynote 4: Lizhuang Ma

 

19:00  A Travel to the Huangpu River of Shanghai and Conference Banquet

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DAY 3-MONDAY 17 SEPTEMBER

 

9:30    Keynote 5: Matthias Rauterberg

10:30   Coffee & Tea

11:00

Session 10: Game Based Interfaces

Game Design Guided by Visual Attention

Li Jie , James J Clark

Dialogs Taking into Account Experience, Emotions and Personality

Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba  et. al.

Marching Bear: An Interface System Encouraging Users Emotional Attachment and Providing an Immersive Experience

Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara

Marble Market: Bimanual Interactive Game with a Body Shape Sensor

Kentaro Fukuchi, Jun Rekimoto

Playful Geospatial Data Acquisition by Location-based Gaming Communities

Sebastian Matyas

 

11:00  

Session 11: Robots and Cyber Pets

Concept and Architecture of a Centaur Robot

Satoshi Tsuda, Yohsuke Oda, Kuniya Shinozaki, Ryohei Nakatsu

An embedded system of Face Recognition based on ARM and HMM

Yanbin Sun, Lun Xie, Zhiliang Wang, Yi An

Activity Recognition Using One Triaxial Accelerometer: A Neuro-Fuzzy Classi-er with Feature Reduction

Jhun-Ying Yang, Yen-Ping Chen, Gwo-Yun Lee, Shun-Nan Liou, Jeen-Shing Wang

GFE – Graphical Finite State Machine Editor for Parallel Execution

David Obdrzalek, Jan Benda

 

12:30   Close Session

13:00   Refreshment

14:00   IFIP TG-16 Meeting

14:00   Shanghai Jiao Tong University (optional)/ Shanghai (optional)/People Leaving

 

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POSTERS MADNESS SESSION

 

Media Me: Body and Personal Media Interaction

Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, et. al.

 

Background Subtraction Using Running Gaussian Average and Frame Difference

Zhen Tang, Zhenjiang Miao, Yanli Wan

 

Playing and Cheating in Ambient Entertainment

Anton Nijholt

 

Selfish Search on Playing Shogi

Takeshi Ito

 

The Effects of Network Loads and Latency in Multiplayer Online Games

Jin Ryong Kim, Il Kyu Park, Kwang Hyun Shim

 

Design for Debate in Robotics: Questioning Paradigms in a Techno-Social Discourse

Wouter Reeskamp and Katrien Ploegmakers

 

Extracting Realistic Textures from Reference Spheres

Zuoyong Zheng, Lizhuang Ma, Zhou Zeng

 

Application and Research on Affection Model Based on Bayesian Network

Lin Shi, Zhiliang Wang, Zhigang Li

 

A Survey on Projector-based PC Clustered Distributed-Rendering Large Screen Displays and Techniques

Munjae Song, Seongwon Park

 

Automated Personal Authentication Using Both Palmprints

Xiangqian Wu, Kuanquan Wang, David Zhang

 

A TV Commercial Monitoring System Using Audio Fingerprinting

Seungjae Lee, Jin S. Seo

 

Music Video Viewers Preference Evaluation Criteria and Viewers' Characteristics

Maiko Kamata, Michiaki Yasumura

 

Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior

Penny Drennan and Dominique A. Keeffe

 

Codebook Design of Keyblock Based Image Retrieval

Hui Liu, Cai-ming Zhang

 

Template Based Image Mosaics

Yoon-Seok Choi, Bon-Ki Koo, Ji-Hyung Lee

 

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